module Base
{

    item BulletproofVest_Lynx-Black
    {
        DisplayCategory = BulletproofVest,
        Type = Clothing,
        DisplayName = BulletproofVest Lynx,
        ClothingItem = BulletproofVest_Lynx-Black,
        BodyLocation = TorsoExtraVestBullet,
        IconsForTexture = BulletproofVest_Lynx,
        BloodLocation = ShirtNoSleeves,
        RunSpeedModifier = 0.98,
        CombatSpeedModifier = 0.98,
        ScratchDefense = 80,
        BiteDefense = 60,
        BulletDefense = 100,
        Insulation = 0.6,
        WindResistance = 0.35,
        Weight = 4,
        WorldStaticModel = BulletproofVest_Lynx_Ground,
    }

    item BulletproofVest_Lynx-Green
    {
        DisplayCategory = BulletproofVest,
        Type = Clothing,
        DisplayName = BulletproofVest Lynx,
        ClothingItem = BulletproofVest_Lynx-Green,
        BodyLocation = TorsoExtraVestBullet,
        IconsForTexture = BulletproofVest_Lynx2,
        BloodLocation = ShirtNoSleeves,
        RunSpeedModifier = 0.98,
        CombatSpeedModifier = 0.98,
        ScratchDefense = 80,
        BiteDefense = 60,
        BulletDefense = 100,
        Insulation = 0.6,
        WindResistance = 0.35,
        Weight = 4,
        WorldStaticModel = BulletproofVest_Lynx_Ground,
    }

    model BulletproofVest_Lynx_Ground
    {
        mesh = WorldItems/Clothing/BulletproofVest_Lynx_Ground,
        scale = 1,
    }



    item BulletproofVest_Lynx_AssaultKit-Black
    {
        DisplayCategory = BulletproofVest,
        Type = Clothing,
        DisplayName = BulletproofVest Lynx (Assault Kit),
        ClothingItem = BulletproofVest_Lynx_AssaultKit-Black,
        BodyLocation = TorsoExtraShoulderP,
        IconsForTexture = BulletproofVest_Lynx_AssaultKit,
        BloodLocation = Shirt; Neck; Groin,
        RunSpeedModifier = 0.96,
        CombatSpeedModifier = 0.96,
        ScratchDefense = 80,
        BiteDefense = 60,
        BulletDefense = 100,
        Insulation = 0.6,
        WindResistance = 0.35,
        Weight = 7.5,
        NeckProtectionModifier = 0.80,
        WorldStaticModel = BulletproofVest_Lynx_AssaultKit_Ground,
    }

    item BulletproofVest_Lynx_AssaultKit-Green
    {
        DisplayCategory = BulletproofVest,
        Type = Clothing,
        DisplayName = BulletproofVest Lynx (Assault Kit),
        ClothingItem = BulletproofVest_Lynx_AssaultKit-Green,
        BodyLocation = TorsoExtraShoulderP,
        IconsForTexture = BulletproofVest_Lynx_AssaultKit2,
        BloodLocation = Shirt; Neck; Groin,
        RunSpeedModifier = 0.96,
        CombatSpeedModifier = 0.96,
        ScratchDefense = 80,
        BiteDefense = 60,
        BulletDefense = 100,
        Insulation = 0.6,
        WindResistance = 0.35,
        Weight = 7.5,
        NeckProtectionModifier = 0.80,
        WorldStaticModel = BulletproofVest_Lynx_AssaultKit_Ground,
    }

    model BulletproofVest_Lynx_AssaultKit_Ground
    {
        mesh = WorldItems/Clothing/BulletproofVest_Lynx_AssaultKit_Ground,
        scale = 1,
    }



    item BulletproofVest_Lynx_AssaultLightKit-Black
    {
        DisplayCategory = BulletproofVest,
        Type = Clothing,
        DisplayName = BulletproofVest Lynx (Assault Light Kit),
        ClothingItem = BulletproofVest_Lynx_AssaultLightKit-Black,
        BodyLocation = TorsoExtraShoulder,
        IconsForTexture = BulletproofVest_Lynx_AssaultLightKit,
        BloodLocation = Shirt; Neck,
        RunSpeedModifier = 0.98,
        CombatSpeedModifier = 0.96,
        ScratchDefense = 80,
        BiteDefense = 60,
        BulletDefense = 100,
        Insulation = 0.6,
        WindResistance = 0.35,
        Weight = 6,
        NeckProtectionModifier = 0.80,
        WorldStaticModel = BulletproofVest_Lynx_AssaultLightKit_Ground,
    }

    item BulletproofVest_Lynx_AssaultLightKit-Green
    {
        DisplayCategory = BulletproofVest,
        Type = Clothing,
        DisplayName = BulletproofVest Lynx (Assault Light Kit),
        ClothingItem = BulletproofVest_Lynx_AssaultLightKit-Green,
        BodyLocation = TorsoExtraShoulder,
        IconsForTexture = BulletproofVest_Lynx_AssaultLightKit2,
        BloodLocation = Shirt; Neck,
        RunSpeedModifier = 0.98,
        CombatSpeedModifier = 0.96,
        ScratchDefense = 80,
        BiteDefense = 60,
        BulletDefense = 100,
        Insulation = 0.6,
        WindResistance = 0.35,
        Weight = 6,
        NeckProtectionModifier = 0.80,
        WorldStaticModel = BulletproofVest_Lynx_AssaultLightKit_Ground,
    }

    model BulletproofVest_Lynx_AssaultLightKit_Ground
    {
        mesh = WorldItems/Clothing/BulletproofVest_Lynx_AssaultLightKit_Ground,
        scale = 1,
    }



    item BulletproofVest_Lynx_FullProtectionKit-Black
    {
        DisplayCategory = BulletproofVest,
        Type = Clothing,
        DisplayName = BulletproofVest Lynx (Full Protection Kit),
        ClothingItem = BulletproofVest_Lynx_FullProtectionKit-Black,
        BodyLocation = TorsoExtraFull,
        IconsForTexture = BulletproofVest_Lynx_FullProtectionKit,
        BloodLocation = Shirt; Neck; ShortsShort,
        RunSpeedModifier = 0.94,
        CombatSpeedModifier = 0.96,
        ScratchDefense = 80,
        BiteDefense = 60,
        BulletDefense = 100,
        Insulation = 0.6,
        WindResistance = 0.35,
        Weight = 9.5,
        NeckProtectionModifier = 0.80,
        WorldStaticModel = BulletproofVest_Lynx_FullProtectionKit_Ground,
    }

    item BulletproofVest_Lynx_FullProtectionKit-Green
    {
        DisplayCategory = BulletproofVest,
        Type = Clothing,
        DisplayName = BulletproofVest Lynx (Full Protection Kit),
        ClothingItem = BulletproofVest_Lynx_FullProtectionKit-Green,
        BodyLocation = TorsoExtraFull,
        IconsForTexture = BulletproofVest_Lynx_FullProtectionKit2,
        BloodLocation = Shirt; Neck; ShortsShort,
        RunSpeedModifier = 0.94,
        CombatSpeedModifier = 0.96,
        ScratchDefense = 80,
        BiteDefense = 60,
        BulletDefense = 100,
        Insulation = 0.6,
        WindResistance = 0.35,
        Weight = 9.5,
        NeckProtectionModifier = 0.80,
        WorldStaticModel = BulletproofVest_Lynx_FullProtectionKit_Ground,
    }

    model BulletproofVest_Lynx_FullProtectionKit_Ground
    {
        mesh = WorldItems/Clothing/BulletproofVest_Lynx_FullProtectionKit_Ground,
        scale = 1,
    }



    item BulletproofVest_Lynx_HighMobilityKit-Black
    {
        DisplayCategory = BulletproofVest,
        Type = Clothing,
        DisplayName = BulletproofVest Lynx (High Mobility Kit),
        ClothingItem = BulletproofVest_Lynx_HighMobilityKit-Black,
        BodyLocation = TorsoExtraPelvic,
        IconsForTexture = BulletproofVest_Lynx_HighMobilityKit,
        BloodLocation = ShirtNoSleeves; Neck; Groin,
        RunSpeedModifier = 0.96,
        CombatSpeedModifier = 0.98,
        ScratchDefense = 80,
        BiteDefense = 60,
        BulletDefense = 100,
        Insulation = 0.6,
        WindResistance = 0.35,
        Weight = 6,
        NeckProtectionModifier = 0.80,
        WorldStaticModel = BulletproofVest_Lynx_HighMobilityKit_Ground,
    }

    item BulletproofVest_Lynx_HighMobilityKit-Green
    {
        DisplayCategory = BulletproofVest,
        Type = Clothing,
        DisplayName = BulletproofVest Lynx (High Mobility Kit),
        ClothingItem = BulletproofVest_Lynx_HighMobilityKit-Green,
        BodyLocation = TorsoExtraPelvic,
        IconsForTexture = BulletproofVest_Lynx_HighMobilityKit2,
        BloodLocation = ShirtNoSleeves; Neck; Groin,
        RunSpeedModifier = 0.96,
        CombatSpeedModifier = 0.98,
        ScratchDefense = 80,
        BiteDefense = 60,
        BulletDefense = 100,
        Insulation = 0.6,
        WindResistance = 0.35,
        Weight = 6,
        NeckProtectionModifier = 0.80,
        WorldStaticModel = BulletproofVest_Lynx_HighMobilityKit_Ground,
    }

    model BulletproofVest_Lynx_HighMobilityKit_Ground
    {
        mesh = WorldItems/Clothing/BulletproofVest_Lynx_HighMobilityKit_Ground,
        scale = 1,
    }



    item BulletproofVest_Lynx_Neck-Black
    {
        DisplayCategory = BulletproofVest,
        Type = Clothing,
        DisplayName = BulletproofVest Lynx (Neck),
        ClothingItem = BulletproofVest_Lynx_Neck-Black,
        BodyLocation = TorsoExtraVestBullet,
        IconsForTexture = BulletproofVest_Lynx_Neck,
        BloodLocation = ShirtNoSleeves; Neck,
        RunSpeedModifier = 0.98,
        CombatSpeedModifier = 0.98,
        ScratchDefense = 80,
        BiteDefense = 60,
        BulletDefense = 100,
        Insulation = 0.6,
        WindResistance = 0.35,
        Weight = 4.5,
        NeckProtectionModifier = 0.80,
        WorldStaticModel = BulletproofVest_Lynx_Neck_Ground,
    }

    item BulletproofVest_Lynx_Neck-Green
    {
        DisplayCategory = BulletproofVest,
        Type = Clothing,
        DisplayName = BulletproofVest Lynx (Neck),
        ClothingItem = BulletproofVest_Lynx_Neck-Green,
        BodyLocation = TorsoExtraVestBullet,
        IconsForTexture = BulletproofVest_Lynx_Neck2,
        BloodLocation = ShirtNoSleeves; Neck,
        RunSpeedModifier = 0.98,
        CombatSpeedModifier = 0.98,
        ScratchDefense = 80,
        BiteDefense = 60,
        BulletDefense = 100,
        Insulation = 0.6,
        WindResistance = 0.35,
        Weight = 4.5,
        NeckProtectionModifier = 0.80,
        WorldStaticModel = BulletproofVest_Lynx_Neck_Ground,
    }

    model BulletproofVest_Lynx_Neck_Ground
    {
        mesh = WorldItems/Clothing/BulletproofVest_Lynx_Neck_Ground,
        scale = 1,
    }





}
